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Polity (DRAFT)

Metadata

PropertyValue
StatusPlanned
PriorityHigh
Version Targetv0.3
DependenciesEconomy, Factions

Overview

One paragraph summary of what this feature is and why it exists.

Design Goal

State the core design goal this feature serves.


Problem Statement

What problem does this feature solve? Why is it needed?

Example from Other Games: In Crusader Kings 3, the stress system creates meaningful consequences for going against your character's personality traits.


Proposed Solution

Core Mechanics

Describe the mechanics in detail.

System Interactions


Trade-offs

✅ Pros

  • Adds meaningful player choices
  • Creates emergent gameplay
  • Integrates with existing systems

❌ Cons

  • Increases complexity
  • May slow down gameplay
  • Requires balancing effort

Design Principles Applied

Depth Over Breadth

This feature prioritizes meaningful interactions over many shallow ones. See Deep Game Mechanics.

Avoid

Don't make this feature feel like busywork. Every interaction should have clear consequences.

Anti-Pattern

Avoid the "numbers go up" trap where progression feels hollow.


Implementation Phases

Phase 1: Core Loop v0.2

  • Basic mechanic implementation
  • Player-facing UI

Phase 2: Integration v0.3

  • Connect to economy system
  • AI can use the feature

Phase 3: Polish v0.4

  • Balance pass
  • Edge case handling

AI Considerations

AI Parity

Per our AI design principles, the AI must be able to use this feature with the same capabilities as players.

How will the AI interact with this feature?


Testing Criteria

Test CaseExpected Result
Player uses feature correctlyDesired outcome occurs
Edge case: resource at zeroGraceful handling
AI uses featureSame results as player

Open Questions

  • How does this interact with multiplayer?
  • What are the performance implications?
  • Does this need tutorial coverage?


Revision History

DateAuthorChanges
2025-12-01Your NameInitial draft